Wednesday, March 17, 2010

Of why End Fantasy this is not what was

tidd

Do you remember those times in which End Fantasy VII was looking like to us the best game of the history? Or the agony of waiting for End Fantasy VIII? The T-shirt and memory card that were coming with his collector's edition that only lucky few ones could allow themselves? Perhaps you remember these days in which only to read two efes you join already was it putting us tontorrones? Possibly. And do you know why? Because you become major, so old men. So we are going to do little memory …

Twelve tender springs it is me who would have the first time that I played to an End Fantasy. Since you will be able to imagine, it was seven. And since you will be able to know by intuition that you take a time reading to us, it was for PC. Do not believe that I find out of his virtues in any specializing magazine or slightly similarly. No, in fact I wanted the glorious Fighting Force, but as I was not throwing myself in the computer (he needed a Monster 3DII) I started looking at the shelves of the games of PC ready to take me a new game to house yes or yes. And skylight, there was a box that paid powerfully the attention to me. Not already because there was a companion with a broadsword of the size of a Russian submarine in the front, but because in the back there could be read a phrase that was selling alone:“ He adopts the role of Cloud Strife, a mercenary ex-member of the diabolical forces of Shinra, soldier involved in an incredible history of love, friendship and war between the good thing and the perverse thing”. Love, friendship, war and perverse things. What more does a twelve-year-old child need to feel super maturely?

odio2

A sample of my deep hate for End Fantasy

Later they came End Fantasy VIII with the one that is, possibly, the worst port of PC of the history and End Fantasy IX, which I had to emulate vilely with the VGS because it did not go out in big box. There were happy times. Both games, to his way, were looking like to us masterpieces. Much underneath of the seventh big part, of course, but masterpieces after all. The fact that the competition was entire and absolutely void it was not helping to change our thoughts either. The best alternative to the exemption covers with stars of Square it was Wild Arms, and that neither that is to say too much. Also, some of us, the luckiest, are useful to begin to play to all the deliveries slowed down by work and grace of the ZSnes. Thanks to this, more espabilados we discover that the best Final Fantasy of the saga was six, while the rest of fans, less lucky or slower, kept on staying with seven (some even with eight). In any case, which more and the one that less had already spent half an exemption to himself and was considered to be an expert in End Fantasy. This licentiate in the university of SquareSoft supposed the first nail in the coffin of the saga. The second one, clearly, was called an End Fantasy X … and as you know did not come only.

End Fantasy X saw the light and it was already not the same. Some, which if Aura was called an End Fantasy: FPS would defend it to layer and sword, they embraced it as to the new Messiah of the video games. Others, which we discover that there is life beyond the Playstation, we throw ourselves to prove new genres. It was as it was the damage it was already made. Part of the enormous 'fanbase' had gone away. And I do not speak about anything that has read in the forum of Meristation or in the Hobby Consoles, no. I speak about my personal experience. Of my nearby group of six friends, the six play and adore End Fantasy VII and VIII. When the tenth part landed in the Spanish shops only three ran to buy it. One year later only one liked. Why this sudden change? Easy, because “to be involved in an incredible history of love, friendship and war between the good thing and the perverse thing” mola when you are twelve years old and the mere fact of reading the word perversely seems bold to you. When you mature a little and realize that you have already led the same adventure nine times, not mola so much. As it is normal, from here the thing was a slope below and without brakes. Not already for the brilliant End Fantasy X-2 or successful and innovative Final Fantasy XI, but because to PS2 real competition began coming on the subject of JRPGs. Suikoden 3, BoF: Dragon's Quarter, Star Ocean: Till the End of Time or SMT: Lucifer's Call is alone some of the qualifications that began doing shade to the almighty Square-Enix saga. Suddenly End Fantasy was not the only name that one was coming to our head on having thought about childish protagonists and you fight for shifts. Something was changing in our heads.

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And here other one, who in the previous one forgot me to put the Anthology NTSC

Nevertheless, the most important change was not taking place in us, was taking place in the twelve-year-old new children. That phrase so showy that the game sold me to me “an incredible history of love, friendship and war between the good thing and the perverse thing”, already was not turning out so appetizing. And it was not turning out to be so appetizing because Tommy Vercetti, Kratos, the Main Chief or Dante were offering an experience much more mature than that. Because the ripeness was already not consisting of saving to the world with a personage who well could be an a little ugly girl. To be mature now was to massacre everything what was putting itself ahead in a bacchanal of violence and, occasionally, nipples. What balls! If twelve years ago next to the box of End Fantasy VII one of Devil May had been Cry or God of War had given for the very same bottom to the Cloud carapan. But it was not. And I, and all the children of my age, we take to house an infancy in 3 CDroms.

Now then, I understand that many of you not queráis to see it. The case is similar to that of Konami with Pro Evolution Soccer, where they had to happen four long years so that the users were indicating with the finger to the scream of:“ but if it is always the same shit”. Four years that suppose four games. Four games that hundreds of thousands of users bought blindly simply because it was “the PRO”. Namely thousands and thousands of sales thanks to the inertia that grants a simple name. Do you see the similar one? More than half of the buyers of End alone Fantasy XIII comes to the shop in search of a name. A name that, of being adherent to mediocrities as White Knight Chronicles or The Last Remnant, would have raised them to the Olympus of the games of roll. But it is not like that. Because in Square-Enix they are not dumb, they will have could forgotten of doing good games, but what they have never forgotten and they will never forget it is of selling them. And I like, that keep on selling everything what they could. But that are not provided with my sixty euros, because although it me hurts to say it, End Fantasy is already not what was.

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