Thursday, March 25, 2010

… and from the Screen to the Table

SCREEN TABLE BANNER copies

If in the first part we speak on conversions of games of table to video games, in this second part we will cover the way the other way round: games of table inspired by video games.

It is clear that the video games have pull with the childish prank, and a game based on a video game has enough points to attract attention, and even more in the middle of the 80 and beginning of the 90, when the video games were something definitely for children.

jengadk

And we will not speak about examples like Monopoly de Nintendo of the head, not on this Jenga de Donkey so nice Kong but we will speak about commercial games (not created by fans), with our own rules that imitate the mechanics of the game. We go there:

DONKEY KONG

Donkey Kong Caja

Arcade de Nintendo had his corresponding adaptation to board. As it happens at present, the piece that more was attracting attention was the figure of the monkey spear - barrel that were converting the table game into something nearby to a toy. I remember that a few friends had it and do not remember to have played only one divided, but we were spending it to ourselves like children (and that we were) throwing barrels with the picture card of the monkey. Of course, it had not even idea of that was a video game.

Donkey Kong Juego

Donkey Kong slimmed for the board version. Mario and Luigi were uglier enough

PAC-MAN

tragabolas

Now seriously, Pac-man yes that had a game of board (and other for his lady).

Pacman box

The game “Pacman“ (that this way was called the game in Spanish) also was in the collection of games of table of my friends, but this time yes that we knew, thanks to a bar of the people, that the Pacman was a video game. Also I remember that we were amusing ourselves more swallowing little bolls with these pillboxes that were the Pac-Man cards that playing the game in itself … When scarcely we could read, we were not going to bother to know the rules.

Pacman I play

Not with an artistic photo the cutrez of the game is hidden

THE LEGEND OF ZELDA

Zelda box

The Hyrule world had his representation in board and with him it was already possible to rescue Zelda, to eliminate monsters and to cut the lawn in exchange for rupees by means of throwing dice and moving cards.

Zelda I play

Hyrule had never seemed so boring

DOUBLE DRAGON

Double dragon box

The King of the beat'em ups also had his equivalent, and also it was better that the version for MSX. It was a question of a Monopoly species, with a letters system to develop the combats.

Double Dragon I play

With screenshots and quite! Lujazo!

AURA

I pull box

The “game of board” of Aura is only a license inside the games of miniatures “Hero Clix“ or “Mage Knights“. This time, instead of being ambientado in a fantastic world or of superheroes Marvel, takes the Aura world as a setting, with multitude of troops, vehicles and stages to collect and to develop the battles.

I pull miniatures

Not at all like shelves like that to impress a girl

ANNO 1.503

Anno 1504 box

The version of board of the game of exploration and strategy Anno 1.503 was developed by the same creator of the successful game “The colonists of Catán”, with what it is possible that this game is at least slightly entertaining.

Anno 1503 I play

He could tipple like a Frogger version

TOMB RAIDER: ANGEL OF DARKNESS

Tomb raider box

As in the video game, the target of this game is to find the tests that demonstrate the innocence of Lara Croft, accused of murder. While a player controls Lara, the rest they control the enemies and the difficult things put him. Let's be sincere …: who can resist to a miniature of Lara Croft?

Tomb raider I play

I also want to play with Lara

BIG BRAIN ACADEMY

Big brain academy box

the generation Casual comes to the table games!! With Big Brain Academy we will put our meninges to tests of logic and ingenuity in the end to weigh our brain with the scales that is included.

Big brain academy I play

Almost so good as the Wii version

AGE OF EMPIRES II

Age of empires box

Age of Empires II was thrown like game of collectable letters, although the game mechanics seems to be more similar to “The Legend of 5 rings”, more focused in the administration of resources that not to the combat, like Magic: The Gathering

Age of empires I play

SUPER MARIO BROS

Super mario box

Were you thinking that the personage any more on used of the history of the video games would not have his own table game? Since here it is: the game of board of Super Mario Bros.

Super mario board

Will “Sorry Mario be, but your Princess is in another castle”?

SONIC THE HEDGEHOG

Sonic box

If Mario has, the scrubber pet of SEGA was not going to be less. Shortly after the throwing of Sonic the Hedgehog his version was thrown for board.

Sonic I play

Sega reinvented the Game of the Goose

DOOM

Doom box

Perhaps the only game of this selection that is almost at the same quality level as the game of computer in which it is inspired. The Doom game is ideal for those who enjoyed the game and that, at the same time, they like enjoying painting miniatures. I leave you with a few photos for your delight:

Doom I play

Doom I play 2

And quedán still many other! Warcraft, Pong, Mortal Kombat, Street Fighter 2, Pokemon … The list is much longer and you can consult it in this linkage. I alone have taken a small sample of what exists.

The moral of these two articles is: "Manolete, if you cannot fight pa what you get”. Both the video games of the first part and the games of table of this article, except few exceptions, seem to be so entertained as a cactus sees growing. It is better to leave the board games in the table and the video games on the screen and that each one does what better he can do: to entertain

Tuesday, March 23, 2010

Sonyers boos End Fantasy XIII 360 during a presentation

I know that he is an absurd holder. I know that it is an absurd entry. I know that it should create a new category to put this video of the absurd thing that is. But this is what exists. During the presentation of End Fantasy XIII offered by HMV (English shop that exclusive collector was offering an edition), a few fans of the Final saga Fantasy (thought-out good would be nintenderos annoying because the saga began in "his" console) began to boo to the stage as soon as they listened to mention the console of Microsoft. And I wonder: Have we come to this fanboyismo point? Seriously: what pushed these lads to realize such an action? Immaturity? Stupidity? Several things more finished in "ez"? This was what was it made well clear something that I have always thought and I will always think. The Sony fanboys you are the worst of all.

Buuuuu, Consoles and video games free, buuuuu

Saturday, March 20, 2010

Analysis: Bioshock 2

bioshock2banner1

Complete mission, 2K Marin has obtained it. In spite of the skepticism with which many of us we were gathering the announcement of Bioshock 2, it was necessary to prove it, to submerge again in the Rapture entrails and to verify if it was a question of a worth successor or of a simple continuation to extract you peel. The city has lost not even a pinch of his delight, and both the setting and the history keep on performing the best thing of that we can find in the current generation.

Approximately two years have happened since we could live in the first person through the Bioshock virtues, a game that could gain itself a place between the best, not only of the present generation, but of the history of the video games. It sounds exaggerated perhaps, but the things are like that. Any flirtatious comment remains short before the outstanding exercise that Kevin Levine gave us, thinking mind of System Shock 2 or Thief between others.

But at this point I am not going to tell you anything that you should not know about that epic adventure. Just to recommend any player, independently of his tastes, to prove it and to extract its own conclusions. It does not make anybody indifferent.

Centrémonos since in this consequence and in since he has been able to respect the cánones of the original, accidentally risk for fear of spoiling the previous work, but adding, more than anything as extension, a few proposals and situations that will do the delights of all the fans of the first one.

The queen of a utopia

It is inevitable that while we play Bioshock invades a sweet déjà-vu sensation to us, especially because the history passes under the same frame and with the inherited setting of our first visit to Rapture. Again a few very overloaded stages, instructively recreated and that can transmit to the perfection everything what the political ideology of his leaders wants to tell us. Neon lights, art deco, publicity and a constant worry that invades us on not having known that we go away to encontar after every corner.

Many elements restored in the first part will be still present in Bioshock 2. Again we will find vending machines, cameras and safety turrets that this time will be pirated in a more lively way and also over a distance, gardens of the combines, safes and all this set of icons that were giving to the game of 2K a personality that was triumphing with any game that was putting itself him ahead.

Save to sister_1

Since you already will know many, one of the principal changes that presents this continuation is the new incarnation that we will handle. If in the previous one we were in charge of guiding Jack, this time we will see Rapture from the eyes of a Big Daddy. Although it is not the first time in the saga that we experience this fact, in Bioshock 2 we must melt completely with the feelings of a prototype named Alpha and put everything on our part to come at the end of the history.

The facts that happen in Rapture during this episode are later to the first Bioshock. This time Andrew Ryan has ended up by losing political credibility and the manager of washing the brain - or what stays of them - of the inhabitants of the city is Sophia Lamb, an ancient psychologist whose ideology turns concerning the suppression of "me" and the reinforcement of the group like the only force to carry out exitósamente the utopia that they all chase in Rapture.

fire

The history begins with our Big Daddy protecting a Little Sister called Eleanor, but without we us having realized, we are an obstacle in Sophia's plans, therefore he decides to erase us of the map binding to fake the suicide of us and undressing our kidling. Ten years later we will resuscitate without answers, only with a memories bunch badly placed and Eleanor's visions guiding us for the city and telling us little by little that it is what has happened during this time. As we advance, the argument of Bioshock 2 is gaining points, and although it loses logically in surprise capacity, the team of development has been able to create a history that turns out to be attractive for the fans of the previous one.

Again we will have to our scope a big number of recordings dispersed by the whole Rapture where we will listen to experiences and histories of some important personages in the history. As in the original, we will be coming across with some of them and will quarrel which have been his rolls during the latter ten years. We will have to take some moral decisions during the development of our relations with these subjects and go forward with the help of some of them.

Hypnotized Brute

To finish with the plot aspect, I want to stress that in spite of a step is below his successor, Bioshock 2 has not gone away for the branches and has not steamed up the props on which the saga is sustained. It is a tender paternal history, with four ends that although they are not significantly different have small tones depending on the moral profile that we have adopted during the adventure. You must not confront this second part with the preconceived idea of that has to improve argumentalmente the previous one, if you allow yourselves to go and see it like an extension and an independent history inside Rapture you will enjoy very much. The experiences are hundred in the city that would give place to games of the saga, counted in Bioshock 2 it is a more, and it is nice and according to the universe Bioshock.

The life across a diving-suit

Taking the control of a Big Daddy, our new actions fan is quite interesting. First of all it is necessary to emphasize the use of the auger, a powerful weapon body to body that we will be able to be perfecting and that turns into an important ally during our long journey. We will count with a meter of fuel thanks to which we will be able to activate some of the characteristics of this one that it arms.

The combat system receives a juicy innovation due to the fact that this time we will carry a weapon in the right arm, while with the lefthander we can throw plásmidos at the same time that we use the weapon. This improves enough the combats and gives place to a wide possibilities fan, at the same time that it simplifies the control panel and the use and change of weapon becomes simpler and direct.

Although we all were hoping to see an interesting quantity of new plásmidos the true thing is that in Bioshock 2 we will use during almost the whole adventure the same ones that we saw in the first episode. It will be in the final straight line when some of us find quite interesting whose skills I do not want to mention for not falling down in spoilers. Perhaps for wanting to be so faithful and not to risk they have not including too many innovations in this aspect. For his part yes we will come across with some new weapon and his progress in the machines destined for the above mentioned task is quite interesting, providing to the most basic weapon of properties that are of big help to go out airy of the combats.

good girls gather

Again managing will be crucial ADAM to do with the plásmidos and the tonics, which also have received some progress and innovations. Little Sisters keeps on being the principal source of this substance. Inevitáblemente we will have to meet the faces with his Big Daddys, destroy them and next to choose that we want to do with the girl. We can harvest it and obtain ADAM who was carrying or for his part we can recruit it so that he accompanies us. If we choose for this option we will have to look for a few certain corpses from which Little Sisters will extract ADAM. When we have done it with two corpses we can be sick to the girl to the typical conduits, obtaining the substance and rescuing it or of the same way, harvest it after having extracted the corpses, finishing with her but obtaining a little more of ADAM. The decision is yours.

If we choose for the route of extraction of the corpses we have to cover the backs while the splicers come to touch the nostril and to obstruct his task. For the above mentioned work the ideal thing is to plant mines and turrets that help us to protect the girl while ADAM gathers. There exist tonics that accelerate this process, enough important if we want to go out alive of these situations, especially in the final straight line of the game.

bigsister_bioshock2

Once we have rescued or harvested all the Little Sisters of a level it will appear in scene a Big Sister, the new incorporation to the malotes cadre in Bioshock 2. It is a question of a feminine and stylized version of Big Daddy, enough rapid and cabrona, capably of recovering health thanks to the corpses of the splicers. Apart from turning into a new icon inside the Rapture universe, the figure of Big Sister will receive an important role in the final compases of the adventure, limiting itself not only to being one more enemy, but a quite guessed right plot recuerso.

It goes on to the following page to keep on reading the analysis.

Following page

Friday, March 19, 2010

Galious and his guitarritas

guitarritas banner it copies

The hours lost with Guitar Hero have had his fruit. Bored of Guitar Hero-Metallica in the level Expert +, I took for the first time an electrical guitar really to see if there is true that that they say round there that with the game it is possible to learn to touch really.

I plugged in it to an amplifier and the quandary was: what do I touch? Then I decided it: I am going to give the tabarra in The Illustrious Pixel with versions of topics of video games. And in spite of which starting? Since with a SEGA outstanding figure: the principal topic of Eternal Champions, temazo that I remembered thanks to the comments of Ciro and Pablo C. in the article ONE VS. ONE.

And, so that you see that in The Illustrious Pixel we take much to breast up to the biggest extra drops, Andresito goes and curra a video piece. AN APPLAUSE FOR ANDRESITO!!

Without anything more that to add, left to you with the first delivery of “Galious and his guitarritas”: Eternal Champions

Requests are accepted for next deliveries … And that belong neither to Mario nor to Zelda …

Streaming Til Death S04E21 The Wedding online

One day in the offices of Gearbox Software

undiaenlasoficinas

Project Manager: "Good boys! The end of our work is close: Borderlands is already almost a reality. Today the end has us to design boss that will appear when the player tries to come to The Chamber. It has to be something impressive, giant, novel …: Some ideas?”

Designer 1: "I have been employed at a pair of sketches at home … what does look like to him this, chief?”

residentevil2finalboss

The director: "Ehm …, to see, the idea in itself is not directed badly, but … have not I seen this earlier in another part?”

Designer 2: "I forgave my flippancy, but this is the end boss of Resident Evil 2. He knows already, done William Birkin a rag …”

The director: "Waste time: are we already copying again?”

Designer 1: "I feel it chief, it was an only one proposal. From here we can divide and later already contribute our own vision in the matter … to Add a mustache to him somewhere here, a pair of claws over there … The contemporary art goes a little of that: no?”

The director: "Better we work with another thing … does anybody have material different?”

Designer 3: "I also had thought that I would be a good idea to start with things like those that I bring later to re-design to our taste … indicate to Him what I consider to be showier.”

starcraft

The director: "Me cago in … but do not you see that it departs from that it is the base Zerg? There are not even monsters!”

Designer 3: "Ah, it goes …”

The director: "It is well, it is well … We Start of zero. To see, you take a blank paper and draw the first thing that comes to their mind. From here on, already we will see what goes out.”

Designer 2: "Hoyga, already I ended. What seems to him?”

pulpoarte

The director: "An octopus? A male prostitute octopus?! In what school did you study, male? Do you call it to this ‘a conceptual Art’?”

Designer 2: "Since the concept in itself …”

Designer 3: "I have done this.”

mario-plant

The director: "Better I remain quiet … You did not have a child's Game Boy: truth, son?

Designer 3: "Why does he say it, gentleman?”

Designer 1: "I have had a beastly idea! What seems to them to use this photo?”

belenesteban

The director: "For the God's love: separate that thing about my sight!”

Designer 2: "I do not believe that it is a good idea. This tipa is a copresenter of a well-known television program and it might demand us. In fact, it is very probable that it does it. I suppose that this way it would have something to refill one of these evenings in which it has no divorces to be announced.”

The director: "Yes, it parks this idea further possibly of this table, please. We need something different, waste time, something that represents a divine entity, which it overwhelms, destructive …”

Designer 3: "Something like that?”

ojosauron

The director: "But is it that we are all madmen?! That be the Eye of Sauron! The fans might take responsibility for us. And I do not say it literally, that with the this roll of Sam and Frodo …”

Designer 2: "Jeje, very good chief.”

The director: "You do not do the ball to me, idiot. I am up to the eggs of seeing bullshits and it is already the mealtime … Look, join all this heap of garbage as good you prune, do a pastiche of all the ideas and I hope it strains … Whole, the salary we already receive it equally. And put the first name that occurs to you, but that is neither generic at all nor vulgar. Understood?”

[Eye, spoiler]

Thursday, March 18, 2010

375 video games in an image

Hardcore_Gamer __ s_IQ_Test_by_shadow502t

I know my all of them: And you, do you leave anyone to yourself in the inkwell?

Analysis: Borderlands

analysis - borderlands

They have happened a few months from his throwing, but it keeps on being one of the most appetizing qualifications that you could find in the shelves of your favorite shops. From The Illustrious Pixel we have wanted to produce a small homage to Borderlands, this unexpected partner of revelries who has survived dragons, Turkish jails and terrorist offenses, with a pair of analyses signed by myself and by the illustrious hatedpig in which we want to make the porqué clear to you you must go for a walk for Pandora yes or yes. And do not jump us with extra drops related to Incarnation, Na'vi and blue penes, that we see you coming …

borderlandsplabo

modern-warfare-2

devil 2

I pull 3

jetsetradio

manhunt

walle

… =

Borderlands

Because it happens to Borderlands as to big others of this generation: capture given the best of every house to present it waved, not stirred, in a perfect harmony that provokes that, despite it does not have anything important that to tell us (in fact, the history is more that redundant), we remain completely hooked up to the last minute. In this moment, desagraciadamente, we realize that we have finished the game opposite to the most pathetic of the end bosses that we could begin to the face, but we are so satisfied by the long way that we have covered (and the good humor that has accompanied us at all times) that nothing of that will matter for us. And that, hamijos, already is great in his favor.

8

It goes on to the following page to read the hatedpig analysis.

Following page