This is one of these post neither on the nice evenings that we were spending in the recreational ones of our quarter trying to be the best to King of Fighters, nor either any revision to those wonderful machines arcade that so many coins for 25 pesetas made us burn. This is an article against the excessive checkpoints, the trophies and the achievements and of the dealing contemptuous that big part of the specializing press ends up by doing it was doing the games that take the experience arcade in the fucked one ADN.
And the fact is that it bothers me, and very much, that the games with a component arcade have no capacity in these times through that the industry lives. It is already well of seeing as the companies keep on thinking that there are a bazaar meat or store. It is not necessary to be very ready to realize that to today, between so many super production and adventure of 60 hours the arcade it have crude oil, that is clear, but what it is not clear, or at least the people do not want already to see, it is the enormous addictive and competitive component that these games had.
First of all, it seems that the nice generation in whom we live has forgotten completely a thing: The punctuations. These glorious screens of highscores in which three letters of the classified first one were weighing like a flagstone on the participants. In the generation of the achievements or the trophies it is better seen finishing the game with a hand or finding 800 picture cards spread by the stage, later boasting in forums and sewage with a nice signature showing platinums. Linnet, you will never manage to inscribe your initials in the memory of recreational any.
On the other hand we have the infected with the plague dealing that games as for example The Club receive in the means, a proposal purely arcade that apparently, for not being provided with a few ultra-graphs and 100 hours of game it does not deserve good criticism. I have gone so far as to read even things of the stick “arcade = chance game”, only for the fact that these games are characterized by a simple and direct formula.
There is not any more that to see like even genres that were always tied to the lounges they have been drooping up to unsuspected limits. The struggle games every time are more stagnant, the matamarcianos went on to better life for much that It Digs strain, and others as the shooters on rails have found a lode in Wii that the same way does not find the attention of most of the public.
It makes sad that the very same roots of a love that we all love have drooped up to these levels. Sometimes the simple thing is the effective thing, but irremediably we have fallen down in a spiral in which if you do not wear out fortunes in the production of a game they are not going to take you seriously. Let's thank to that some companies that take the philosophy arcade in the veins, like SEGA, he keeps on betting for proposals of this stick, for much that the people indicate it and laugh at her.
He bores to keep on seeing like all the analyses they fall down in the same topics: repetitive, small mechanics duration, little depth, bla bla. But is it that nobody they has told to these people that coño is an arcade?. Independently of that to today the masses prefer another type of games, what it is not possible to do is to contribute of this so apathetic form and wanton to the fall of a style.
I do not believe that he is the only player the one that likes repeating thousand times a level to overcome the punctuation, or to begin from zero a shmup the thirtieth time that the same boss kills to you, or to run eighty times in the same circuit to reduce two tenths the record time. This is a very nice aspect of the video games dear hamijos, and sadly it is getting lost in favor of games in which practically it is impossible to die, where you continue them and life they disappear and the authentic experience of feeling that for once you are dominating to the machine gets lost completely, and quite for the reasonable price for 60 euros. There will be still the people who says that the pasta is not worth while wearing out in a game arcade, since this is what I think on this matter:
A Big Tourism you can last 300 hours, but a SEGA Rally, with four circuits and three cars you the whole life will last, you, illustrious readership you know to what I refer, so I finish this small reflection on the magic and the satisfaction that can offer to us a game in which the important thing is not to finish it and to bring it closer in the shelves. Long life to the arcade.
No comments:
Post a Comment